How to add a javascript library to your Django HTML template 👔

Photo of Tom Dekan
by Tom Dekan
Updated: Fri 03 May 2024

You want to add a javascript library to your Django HTML template for the first time. Good news: it's very easy.

We'll use a CDN (Content Delivery Network) to serve the javascript library from an external source. This is the simplest and fastest approach in most cases.

We'll add a simulation of how matter moves to our Django template. We'll do this by adding the physics.js javascript library to our django template to show a pendulum simulation.

This is a good example because, as of writing, the physics.js library doesn't show a CDN link in their setup instructions.

But, because the javascript library uses npm (the standard register of javascript libraries, which almost all javascript libraries use), there will be a CDN link.

What our final template will look like

Let's start! We'll assume that you've already setup a django project and are showing a template successfully.

Search for your javascript library on the CDN (https://www.jsdelivr.com/)
  • Click on the library to find the CDN HTML link. The CDN HTML link looks like this:
Find your CDN link html (https://www.jsdelivr.com/)
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Pendulum</title>
    <script src="https://cdn.jsdelivr.net/npm/matter-js@0.19.0/build/matter.min.js"></script>
</head>
<body>

</body>
</html>

3. Add javascript to your Django template that uses the library

  • Add the javascript in a \<script> tag that controls the pendulum
  • Add a little CSS to center the pendulum.
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Pendulum</title>
    <script src="https://cdn.jsdelivr.net/npm/matter-js@0.19.0/build/matter.min.js"></script>

</head>
<body>

<div style="text-align: center; padding: 1rem;">
    Here is our interactive pendulum 💫
</div>
<div id="pendulum-wrapper" style="display: flex; justify-content: center; align-items: center"></div>


<script>
    var Example = Example || {};

    Example.newtonsCradle = function() {
        var Engine = Matter.Engine,
                Render = Matter.Render,
                Runner = Matter.Runner,
                Body = Matter.Body,
                Composites = Matter.Composites,
                MouseConstraint = Matter.MouseConstraint,
                Mouse = Matter.Mouse,
                Composite = Matter.Composite;

        // create engine  
        var engine = Engine.create(),
                world = engine.world;

        // create renderer  
        var render = Render.create({
            element: document.querySelector('#pendulum-wrapper'),
            engine: engine,
            options: {
                width: 800,
                height: 600,
                showVelocity: true
            }
        });

        Render.run(render);

        // create runner  
        var runner = Runner.create();
        Runner.run(runner, engine);

        // see newtonsCradle function defined later in this file  
        var cradle = Example.newtonsCradle.newtonsCradle(280, 100, 5, 30, 200);
        Composite.add(world, cradle);
        Body.translate(cradle.bodies[0], { x: -180, y: -100 });

        cradle = Example.newtonsCradle.newtonsCradle(280, 380, 7, 20, 140);
        Composite.add(world, cradle);
        Body.translate(cradle.bodies[0], { x: -140, y: -100 });

        // add mouse control  
        var mouse = Mouse.create(render.canvas),
                mouseConstraint = MouseConstraint.create(engine, {
                    mouse: mouse,
                    constraint: {
                        stiffness: 0.2,
                        render: {
                            visible: false
                        }
                    }
                });

        Composite.add(world, mouseConstraint);

        // keep the mouse in sync with rendering  
        render.mouse = mouse;

        // fit the render viewport to the scene  
        Render.lookAt(render, {
            min: { x: 0, y: 50 },
            max: { x: 800, y: 600 }
        });

        // context for MatterTools.Demo  
        return {
            engine: engine,
            runner: runner,
            render: render,
            canvas: render.canvas,
            stop: function() {
                Matter.Render.stop(render);
                Matter.Runner.stop(runner);
            }
        };
    };

    Example.newtonsCradle.title = 'Newton\'s Cradle';
    Example.newtonsCradle.for = '>=0.14.2';

    /**
     * Creates a composite with a Newton's Cradle setup of bodies and constraints.     * @method newtonsCradle     * @param {number} xx
     * @param {number} yy
     * @param {number} number
     * @param {number} size
     * @param {number} length
     * @return {composite} A new composite newtonsCradle body
     */    Example.newtonsCradle.newtonsCradle = function(xx, yy, number, size, length) {
        var Composite = Matter.Composite,
                Constraint = Matter.Constraint,
                Bodies = Matter.Bodies;

        var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });

        for (var i = 0; i < number; i++) {
            var separation = 1.9,
                    circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
                            { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0, slop: size * 0.02 }),
                    constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });

            Composite.addBody(newtonsCradle, circle);
            Composite.addConstraint(newtonsCradle, constraint);
        }

        return newtonsCradle;
    };

    window.Example = Example.newtonsCradle();
</script>

</body>
</html>

4. View your result

Our result

Bonus: Good Django practice -> Tidy up your templates by moving your javascript

A. Move to a neater structure - Create a folder in your app folder (My app is called 'sim') and call the folder static - Create a javascript folder called js in your static folder - Create a javascript file called pendulum.js in your js folder

Your newly created directory structure
  • Move the javascript that we added to your template into the pendulum.js file. pendulum.js should look like:
var Example = Example || {};

Example.newtonsCradle = function() {
    var Engine = Matter.Engine,
        Render = Matter.Render,
        Runner = Matter.Runner,
        Body = Matter.Body,
        Composites = Matter.Composites,
        MouseConstraint = Matter.MouseConstraint,
        Mouse = Matter.Mouse,
        Composite = Matter.Composite;

    // create engine  
    var engine = Engine.create(),
        world = engine.world;

    // create renderer  
    var render = Render.create({
        element: document.querySelector('#pendulum-wrapper'),
        engine: engine,
        options: {
            width: 800,
            height: 600,
            showVelocity: true
        }
    });

    Render.run(render);

    // create runner  
    var runner = Runner.create();
    Runner.run(runner, engine);

    // see newtonsCradle function defined later in this file  
    var cradle = Example.newtonsCradle.newtonsCradle(280, 100, 5, 30, 200);
    Composite.add(world, cradle);
    Body.translate(cradle.bodies[0], { x: -180, y: -100 });

    cradle = Example.newtonsCradle.newtonsCradle(280, 380, 7, 20, 140);
    Composite.add(world, cradle);
    Body.translate(cradle.bodies[0], { x: -140, y: -100 });

    // add mouse control  
    var mouse = Mouse.create(render.canvas),
        mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 0.2,
                render: {
                    visible: false
                }
            }
        });

    Composite.add(world, mouseConstraint);

    // keep the mouse in sync with rendering  
    render.mouse = mouse;

    // fit the render viewport to the scene  
    Render.lookAt(render, {
        min: { x: 0, y: 50 },
        max: { x: 800, y: 600 }
    });

    // context for MatterTools.Demo  
    return {
        engine: engine,
        runner: runner,
        render: render,
        canvas: render.canvas,
        stop: function() {
            Matter.Render.stop(render);
            Matter.Runner.stop(runner);
        }
    };
};

Example.newtonsCradle.title = 'Newton\'s Cradle';
Example.newtonsCradle.for = '>=0.14.2';

/**
 * Creates a composite with a Newton's Cradle setup of bodies and constraints.     * @method newtonsCradle     * @param {number} xx
 * @param {number} yy
 * @param {number} number
 * @param {number} size
 * @param {number} length
 * @return {composite} A new composite newtonsCradle body
 */    Example.newtonsCradle.newtonsCradle = function(xx, yy, number, size, length) {
    var Composite = Matter.Composite,
        Constraint = Matter.Constraint,
        Bodies = Matter.Bodies;

    var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });

    for (var i = 0; i < number; i++) {
        var separation = 1.9,
            circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
                { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0, slop: size * 0.02 }),
            constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });

        Composite.addBody(newtonsCradle, circle);
        Composite.addConstraint(newtonsCradle, constraint);
    }

    return newtonsCradle;
};

window.Example = Example.newtonsCradle();

B. Update your Django settings.py file to tell Django the path (from your BASE_DIR) to look for your static files. - Add the below code to anywhere in your settings.py file. Change 'sim' to the name of your Django app.

STATIC_URL = '/static/'
STATICFILES_DIRS = [BASE_DIR / 'sim/static']

C. Update your template

  • Add the {% load static %} Django template tag
  • Add a link to your moved javascript below your target div (the div with the id="pendulum-wrapper"

Your final template should look like the below:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Pendulum</title>
    <script src="https://cdn.jsdelivr.net/npm/matter-js@0.19.0/build/matter.min.js"></script>
    {% load static %}
</head>
<body>

<div style="text-align: center; padding: 1rem;">
    Here is our interactive pendulum 💫
</div>
<div id="pendulum-wrapper" style="display: flex; justify-content: center; align-items: center"></div>
<script src="{% static 'js/pendulum.js' %}"></script>
</body>
</html>
The output looks the same, but you have much neater code.

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